《影子武士2》中武器升级是有很多的选项可以选择的,小编这里就来和大家分享下其简单的升级选项翻译,以供参考。

具体如下:
| Ammo clip size slightly increased |
弹夹容量小幅度增加 |
| Ammo clip size fairly increased |
弹夹容量中幅度增加 |
| Ammo clip size moderately increased |
弹夹容量大幅度增加 |
| Ammo clip size slightly decreased |
弹夹容量小幅度减少 |
| Ammo save chance |
不消耗子弹机率(单发) |
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| Life drain |
击中回血 |
| Chi drain |
击中回气 |
| Chi after enemy killed |
击杀回气 |
| HP after enemy killed |
击杀回血 |
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| Clip reload time |
子弹装填时间 |
| Critical damage bouns |
爆击伤害加成 |
| Critical chance |
爆击机率 |
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| Damage |
伤害量 |
| Damage converted to elemental |
伤害转换成元素 |
| Damage to Superior and Elite enemies |
对高级(蓝名)和精英(金名)敌人的伤害加成 |
| Enemy elemental resist |
敌人元素抗性 |
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| Damage to large enemies |
对大型敌人的伤害 |
| Damage to small enemies |
对小型敌人的伤害 |
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| Damage radius |
攻击半径 |
| Fire rate |
射击速度 |
| Damage resist |
伤害抗性 |
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| Miss rate |
準心半径 |
| Movement speed |
移动速度 |
| Change Shot |
改变射击 |
可以续力射击 |
| - Max damage |
伤害提升最大值 |
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| - Max damage radius |
最大攻击半径 |
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| - Miss rate |
準心半径 |
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| - Loading time |
归位时间 |
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| Turret |
砲塔 |
放置武器自动攻击 |
| - Turret duration |
维持时间 |
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| - Clip reload time |
装填时间 |
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| - Damage |
伤害量 |
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| - Miss rate |
準心半径 |
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| Multishot |
多重射击 |
一次射出数发子弹 |
| - Shot barrels |
射击数量(单发) |
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| - Miss rate |
準心半径 |
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| - Fire rate |
射击速度 |
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| Duad Wield |
双枪 |
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| - Clip reload time |
装填时间 |
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| - Damage |
伤害量 |
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| - Miss rate |
準心半径 |
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| Detonator |
遥控炸弹 |
可用右键引爆射出的弹药 |
| - Number of controlled explosives |
炸药控制量 |
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| Rapid Fire |
快速射击 |
大幅增加射速 |
| - Fire rate |
射击速度 |
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| - Miss rate |
準心半径 |
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| - Damage |
伤害量 |
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| Remote Guidance |
远程控制 |
右键可引导弹药飞往瞄準点 |
| Piercing Ammo |
穿透子弹 |
子弹有机率可穿透敌人 |
| - Piercing chance |
穿透机率 |
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| - Damage |
伤害量 |
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| Doubled Ammo |
双子弹 |
一次打出数发子弹 |
| - Damage |
伤害量 |
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| - Ammo usage mulitiplier |
使用弹药量 |
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| Explosive Ammo |
爆炸子弹 |
子弹会爆炸 |
| - Damage radius |
爆炸半径 |
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| - Damage as explosion |
爆炸机率 |
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| - Damage |
伤害量 |
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| Flaking Ammo |
分裂子弹 |
子弹会分裂 |
| - additional projectiles |
分裂数量 |
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| - Damage |
伤害量 |
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| - Miss rate |
準心半径 |
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| Stickable Ammo |
黏性子弹 |
子弹会黏住,不再弹跳 |
| Restricted to [*****] |
仅限用于特定名称的武器MOD |
| Cannot Remove |
无法卸除MOD |
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| Damage converted to ice |
伤害转换为冰 |
| Damage converted to fire |
伤害转换为火 |
| Damage converted to electricity |
伤害转换为电 |
| Damage converted to toxic |
伤害转换为毒 |
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| Electrocute effect vulnerability |
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| Toxic effect vulnerability |
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| Burn effect vulnerability |
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| Ice effect vulnerability |
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| Burn effect damage |
火焰烧伤伤害 |
| Chance to freeze |
有机率冻结 |
| Toxic effect duration |
毒性作用持续时间 |
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| Extra damage as fire |
额外的火焰伤害 |
| Extra damage as ice |
额外的冰冷伤害 |
| Extra damage as electricity |
额外的电击伤害 |
| Extra damage as toxic |
额外的毒性伤害 |
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| Chilling effect |
冷却效果 |
| Toxic corpse explosion damage |
毒杀的尸体爆炸 |
| Damage resist |
伤害抗性 |
| Damage to Superior and Elite enemies |
对高级(蓝名)和精英(金名)敌人的伤害加成 |
| Critical damage bouns |
爆击伤害加成 |
| Enemy elemental resist |
敌人元素抗性 |
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| Heavy firearms damage |
重型武器伤害 |
| Light firearms damage |
轻型武器伤害 |
| Melee damage |
近战伤害 |
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| Vulnerability to elemental effects |
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| Damage to small enemies |
伤害最小值 |
| Damage to large enemies |
伤害最大值 |
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| Life drain |
击中回血 |
| Chi drain |
击中回气 |
| Chi after enemy killed |
击杀回气 |
| HP after enemy killed |
击杀回血 |
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| Ammo found |
子弹寻找率 |
| Money found |
金钱寻找率 |
| Items drop chance |
道具掉落率 |
| Karma gained |
经验获得加成 |
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| Hit point |
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| Movement speed |
移动速度 |
| Chi after enemy killed |
击杀回气 |
| HP after enemy killed |
击杀回血 |
| Chi capacity |
气力上限值 |
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| Resist damage after healing |
治疗后伤害抗性 |
| Pushed enemies damage |
推开敌人伤害量 |
| Impaled enemies received damage |
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| Grip of Darkness duration |
黑暗之握持续时间 |
| Grip of Darkness cast cost |
黑暗之握效耗量 |
| Healing Wave cast time |
治疗波施放时间 |
| Heal amount |
治疗量 |
| Shadow fury damage bouns |
暗影狂爆伤害加成 |
| Shadow fury life drain |
暗影狂爆生命窃取 |
| Vanish duration |
隐形时间 |
| Vanish cast cost |
隐形消耗量 |
| Vanish movement |
隐形移动速度 |
| Chi-Blast range |
龟派气攻波範围 |
| Direct damage to co-op player as heal |
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| Co-op player heal per sec |
合作玩家每秒回血 |
| Co-op player resist |
合作玩家抗性 |
| Healing aura radius |
合作玩家治疗光环半径 |
| Resist aura radius |
合作玩家抗性光环半径 |