兄弟之战特征、背景及被动技能翻译

2015-05-25 15:55:34 k73游戏之家 作者:zdwyu

《兄弟之战》中有着特征、背景及被动技能系统,这些系统都为玩家的单位带来各种不同的能力,因为目前没有游戏汉化版,所以提供这些资料的翻译。

基于版本0.4.0.44

背景:

apprentice 学徒:experience gain 经验值+10%

adventurous noble 爱冒险的贵族:意志+15 近战技能+10 近战防御+5 远程防御-10

begger 乞丐:生命-10 最大疲劳-10 主动-5

brawler 打手:意志+5 生命+5 最大疲劳+5 徒手时伤害+100%

butcher 屠夫:近战技能+5 意志+5

bowyer 制弓匠:远程技能+5 经验值+5%

bastard 私生子:近战技能+10 近战防御-5 意志-5

cultist 邪教徒:意志+10 生命-5

caravan hand 商队成员:生命+5 最大疲劳+5

daytaler 零时工:毛都没有

disowned noble 没落贵族: 近战技能+10 近战防御+10 意志-5 最大疲劳-5

deserter 逃兵:近战技能+5 远程技能+5 近战防御+5 意志-15

fisherman 渔夫:最大疲劳+10 意志+5

farmhand 农夫:生命+10 最大疲劳+10

flagellant 苦修者:最大疲劳+10 意志+5 生命-10

gravedigger 掘墓人:主动+5 最大疲劳+5

gambler 赌徒:主动+10 远程防御+5 最大疲劳-5

graverobber 盗墓贼:意志+5 最大疲劳+5

hedge knight 雇佣骑士: 近战技能+10 近战防御+5 意志+5 生命+10 最大疲劳+10

historian 历史学家:经验+15% 生命-5 最大疲劳-5 近战技能-5 远程技能-5

hunter 猎人:远程技能+10 意志+5

juggler 杂耍人:主动+10 击中头部几率+10% 生命-5

killer on the run 在逃杀手:击中头部几率+10% 意志-5

lumberjack 伐木工:生命+10 最大疲劳+10 意志+5

militia 民兵:近战技能+5 意志+5

miller 碾磨工:最大疲劳+5

mason 石匠:最大疲劳+5 经验+5%

minstrel 游吟诗人:意志+5 最大疲劳-10

messenger 信使:最大疲劳+10

monk 僧侣:意志+10 近战技能-5 最大疲劳-10

miner 矿工:生命+10 意志+5 最大疲劳-20

poacher 偷猎者:远程技能+5 意志-5

peddler 小贩:近战防御+5 远程防御+5 近战技能-10

retired soldier 老兵:意志+10 近战技能+10 近战防御+5;生命-10 最大疲劳-10 主动-10

ratcatcher 捕鼠者:主动+15 生命-5

raider 掠夺者:近战技能+10 近战防御+5 远程防御+5

refugee 难民:最大疲劳+5 生命-5 意志-5

sellsword 佣兵:近战技能+10 远程技能+10 近战防御+5 远程防御+5 意志+5

swordmaster 剑术大师:意志+10 近战技能+20 近战防御+20 生命-10 最大疲劳-10 主动-10

servant 仆人:意志-5 生命-5 最大疲劳-5

squire 侍从:意志+10 近战技能+5 远程技能+5

shepherd 牧羊人:最大疲劳+5 近战技能-5

tailor 裁缝:最大疲劳-5

thief 贼:近战技能+5 远程技能+5 主动+10

vagabond 流浪者:最大疲劳+10 意志-5

witchhunter 女巫猎人:远程技能+5 resolve at morale checks against fear,panic or mind control effects在恐慌或精神控制的影响下做恐惧对士气的检定时,意志+20

wildman 野人:意志+10 生命+10 最大疲劳+20 经验值-15%

特征:

athletic 运动员:builds up 1 less fatigue for each tile travelled 每走一格的疲劳减少1点

asthmatic 哮喘:-5 fatigue recovery per turn 每回合回复疲劳-5

brute 残忍: 对头部的伤害+15% 近战技能-5

brave 勇敢:意志+5

bleeder 血流不止:will receive bleeding damage for 1 additional turn 每回合受到额外1点出血伤害

bright 聪明:经验+10%

craven 胆小鬼:意志-10

clumsy 笨拙:近战技能-5

clubfooted 畸形足:builds up 1 more fatigue for each tile travelled 每走一格的疲劳增加1点

cocky 自大:意志+5 近战防御-5 远程防御-5

double grip 双手抓握(所有人自带):with the second hand free,this character can get a firm double grip on his weapon and inflicts additional damage 当一只手空着并持有单手武器时伤害+25%(对匕首和小刀无效)

drunkard 酒鬼:伤害+10% 主动+5 近战技能-5 远程技能-10

determined 坚定:will start combat at confident morale 充满士气地开始战斗

dexterous 灵巧:近战技能+5

dumb 哑巴:经验-15%

dastard 懦夫:will start combat at wavering morale 战斗开始时士气动摇

deathwish 死亡之愿:no morale check triggered upon losing hitpoint 失去生命值不会触发士气检定

disloyal 不忠诚:当你没有钱和补给时会更快离开

eagle eyes 鹰眼:视力+1

founding member 创始成员:近战技能+5 远程技能+5 意志+5

fragile 脆弱:生命-10

fearless 大胆:意志+10

fat 肥:生平+5 最大疲劳-15

fainthearted 胆怯:意志-5

gluttonous 贪吃:tasty,let's have another one!better bring extra provisions when traveling with this character and expect them to leave fast if you ever run out of provisions entirely 有这个人物外出时最好带上额外的补给,并且如果你补给消耗光了他们会更快离开

greedy 贪婪:(同上)钱要得多,没钱就走

hesitant 犹豫不决:主动-10

insecure 靠不住:will never be of confident morale 永远不会充满士气

irrational 不理性:has +10 or -10 resolve randomly at every morale check 每次士气检定随机+10或-10意志

iron lungs 铁肺:每回合回复疲劳+5

loya 忠诚:i'm with you!this character is loyal to the end and much less likely to leave you even if you run out of crowns and provisions 这个角色不太可能离开你,即使你没有钱和补给

optimist 乐天主义:+5 resolve at positive morale checks 在正面士气的检定时意志+5

pessimist 悲观主义:-5 resolve at negative morale checks 在负面士气的检定时意志-5

quick 迅速的:主动+10

strong 强壮:最大疲劳+15

sure footing 站稳脚跟:近战防御+5

superstitious 迷信:在恐慌或精神控制的影响下做恐惧对士气的检定时,意志-10

short sighted 近视:视力-1

spartan 简朴:吃得少,没食物也不会迅速离开

tiny 小个:近战防御+5 远程防御+5 伤害-15%

tough 强韧:生命+10

士气状态:

wavering 动摇:意志-5 近战技能-5 远程技能-5

fleeing 逃跑(逃离敌人并无法控制):意志-15 近战技能-10 远程技能-10 近战防御-10 远程防御-10

confident 充满信心:近战技能+5 远程技能+5 近战防御+5 远程防御+5

被动技能:

offense

【进攻I】:

sundering strikes 破甲攻击:effectiveness vs.armor is increased by +20% for any weapon used.所有武器对护甲伤害+20%

crusher 粉碎者:put full force in your every blow !shield damage is increased by +50% when using the Split Shield skill.使用【裂盾】技能时+50%对盾的伤害。

bloody harvest 血腥收割:gain +10% chance to hit for all area of effect attacks.+10%命中率对所有的范围攻击。

executioner 行刑者: on targets below 50% hitpoints,inflict an additional +20% damage to hitpoints.对低于50%生命值的目标,对生命值造成额外+20%的伤害。

push the advantage 扩大优势:gain both +20% chance to hit and +20% chance to hit the head against targets that are stunned.对被晕眩的目标+20%命中率和+20%对头部命中率。

fast adaption 快速适应:gain +15% chance to hit after missing an opponent once.bonus is reset upon landing a hit.对一个敌人一次丢失后提升15%命中率,击中后回复正常。

【进攻II】:

berserk 狂暴: once per turn,upon killing an enemy,4 Action Points are immediately regained. characters can not regain more than their maximum Action Points and no more than 4 for a single attack.每回合,当杀死一个敌人,立即回复4点行动点。角色不能获得超过最大值的行动点,每次攻击也不能获得超过4点。

head hunter 猎头者:gain +10% chance to hit the head for critical damage each time you hit the body. bonus is reset upon hitting the head.每次你击中身体都将提升10%的几率对头部造成暴击。击中头部后加成重置。

full force 全身重量:gain +10% of your current body armor as additional maximum damage when attacking with melee weapons.当使用近战武器时,获得当前身体护甲10%的(?)额外提升最大伤害。

debilitate 削弱:unlocks the 'Debilitate' skill which can prime your next attack to cripple a target for one turn,reducing their ability to inflict damage by -50%.解锁【削弱】技能,你的下次攻击可以致残目标一回合。降低他们50%伤害。

bullseye 靶心:the penalty to hitchance when shooting at a target that is blocked is reduced to half for ranged weapons.当被阻隔时,远程武器的命中率惩罚-50%

close combat archer 近战弓手:if you can see the white in your enemy's eyes,aim for it! damage is increased by +50% when using a ranged weapon against a target 2 or less tiles away.使用远程武器时目标距离不超过2格,伤害+50%。

【进攻III】:

killing frenzy 杀戮狂潮:A kill increases all damage by +50% for 2 turns. does not stack,but another kill will reset the timer.一次击杀提升所有伤害50%,持续2轮。不叠加,但下一次击杀将重置持续时间。

perfect focus 完全集中:unlocks the 'Perfect Focus' skill which allows for an unlimited number of other skill uses for single turn until the character is exhausted.解锁【完全集中】技能,在一回合内可以无限使用其他技能,直到精疲力尽。

defense

【防御I】

colossus 巨人:bring it on! hitpoint are increased by + 25%.生命值+25%

shield expert 盾牌专家: fighting with a shield is as much an art as fighting with any weapon.the shield defense bonus is increased by +25%.this also applies to the amplified shield bonus from the Shieldwall skill.盾牌的防御加成提升+25%,这也适用于【盾墙】技能的加成。

deflect 偏转:shield damage received is reduced by -50% to a minimum of 1.盾牌受到的伤害-50%,最少到1点

battle forged 战争锻造:armor damage taken is reduced by -20%.护甲受的伤害-20%

dodge 躲闪:gain 15% of the character's initiative as a bonus to melee and ranged defense until first hit in combat.获得角色主动性的15%增加到近战与远程防御上,直到在战斗中第一次命中。

hold out 挺住:no longer suffer from combat penalties when at Wavering,Breaking or Fleeing morale states,and gain double the bonus at Confident morale. the character can still flee from combat.不再受到【动摇】【崩溃】【逃跑】等负面士气的惩罚,并获得【充满信心】士气的双倍奖励。此角色仍然可以从战斗中逃离。

【防御II】:

fortified mind 精神强化:an iron will is not swayed from the true path easily. gain immunity against mental attacks that inflict panic,fear or mind control.免疫造成恐慌,害怕和心灵控制的精神攻击。

nine lives 猫:upon receiving a killing blow,survive instead with a few hitpoints left once per battle.在每场战斗中有一次机会受到致死攻击而幸存下来,剩一点点生命。

nimble 敏捷:with the offhand free,gain +100% Melee Defense. does not work with two-handed weapons.副手空着时,+100%近战防御。对双手武器无效。

anticipation 预判:when attacked with ranged weapons,gain +3 to ranged defense per tile that the attacker is away.当被远程武器攻击时,距攻击者每格增加+3点远程防御。

steel brow 钢脑门:hits to the head no longer cause critical damage.被击中头部不再受到暴击伤害。

rotation 轮转:unlocks the 'Rotation' skill which allows two characters to switch places while ignoring Zone of Control as long as neither character is stunned,rooted or otherwise disabled.解锁【轮转】技能,让两个角色无视区域控制切换位置,只要角色没有晕眩,生根等无力状态。

【防御III】:

indomitable 不屈:unlocks the 'Indomitable' skill which grants massive damage reduction and immunity to being stunned,knocked back or grabbed for a limited time.解锁【不屈】技能,可以在有限时间内大幅减伤并免疫击晕,击煺和抓擒。

return favor 回礼:unlocks the 'Return Favor' skill which when active has a 50% chance to stun any opponent missing a melee attack against this character in retaliation. immunities and resistances against being stunned still apply.解锁【回礼】技能,当技能激活时,对方近战攻击未命中后反击有50%击晕对方。晕眩免疫和抵抗任然有效。

utility

【通用I】

bags and belts 包包和皮带:unlock two extra bag slots and no longer gain a fatigue penalty from items placed in any bag slot.解锁两个额外的袋子,并且放在口袋里的道具不再受到疲劳惩罚。

taunt 嘲讽:unlocks the 'taunt' skill which increases the chance for opponents to take offensive actions instead of defensive ones,and to attack this character over another,potentially more vulnerable one.the higher this character's resolve,the more effective the taunting is.解锁【嘲讽】技能,增加对手采取进攻而非防御行为的机会,并且攻击这个角色而离开其他可能更脆弱的家伙。‘意志’越高嘲弄效果越好。

quick hands 快手:swapping items in battle becomes a free action with no action point cost once every turn.在战斗中切换道具变成一个即时动作,不再每次消耗行动点。

student 学员:gain additional +20% experience from battle.从战斗中获得额外的+20%经验。

shield bash 盾击:the Knock Back skill now also inflicts 10-25 damage(50% effective against armor) and 10 fatigue in addition to normal effect.现在【击煺】技能除了通常效果外还造成10-25点伤害(对护甲50%)消耗10点疲劳。

pathfinder 探路者:Action Point costs for movement on all terrain is reduced by -1 to a minimum of 2 Action Points per tile.changing height levels has no additional Action Point cost anymore.所有地形移动的行动点消耗-1,最少每格要消耗2点。改变高度落差时不再消耗额外的行动点。

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