恶灵附身控制全指令一览

2014-10-17 09:41:58 k73游戏之家 作者:xiaoma3000

今天小编给玩家介绍的是恶灵附身控制台全作弊码,这些作弊码有什么用呢?可以解锁帧数等等,小编列出来后大家一起来看看吧!

R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)

God 上帝模式,在任何情况下不会死亡!

Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)

G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)

Toggledebugcamera 切换自由视角(更改为自由视角不受任何限制)

KillPlayer 杀死玩家(貌似被删除了)

Give (获得各种物品)

r_showParmBlock

r_scaleCopyIntensity

r_usefontCompress

r_forceReloadDecls

r_dispRenderTime

r_skipWorld

r_skipModels

r_skipStaticModels

r_skipLights

r_skipSuppress

r_skipFeedbackCapture

r_skipDynamic

r_skipAddAlways

r_skipAugment

r_skipAutosprites

r_skipOcclusionBaseModel

r_skipZCullReconstruct

r_skipDimShadows

r_skipBaseSurfaces

r_skipBlendedSurfaces

r_skipWaterPass

r_skipDistortionSurfaces

r_skipGuis

r_newSpotLights

r_shadows1

r_shadows2

ws_PostCommitMegaShadowsJobLevel

ws_light_profile

ws_tonemap_profile

ws_useToneTranslationTable

ws_debugTintLowResParticles

r_debugSingleLight

r_debugSingleLightName

r_skipSingleLight

r_debugSingleShadowCaster

r_debugSingleShadowCasterInc

r_debugSingleShadowCasterDec

r_debugSingleLightActual

r_debugSingleLightActualInc

r_debugSingleLightActualDec

r_warnLights

r_debugSingleLitParticle

r_debugSingleLitParticleActual

r_debugSingleLitParticleActualInc

r_debugSingleLitParticleActualDec

r_fog

r_skipAlbedo

r_enableDeepLogging

r_skipLightProbe

r_skipTranslucencyPass

r_skipSubSurfaceScattering

ws_bokehPrecomputeCoC

ws_bokehBlurCoC

ws_bokehBlurRadiusOverride

r_skipLensFlareSurfaces

r_skipNodeCPUCulling

r_skipNodeGPUCulling

r_skipAreaCPUCulling

r_skipAreaGPUCulling

r_skipModelCPUCulling

r_skipModelGPUCulling

r_skipLightCPUCulling

r_skipLightGPUCulling

r_skipSurfaceCPUCulling

r_skipModelRangeCulling

r_skipViewParms

r_showParms

r_generateMipMaps

r_consoleDofScale

r_consoleContrastCenterOffset

r_consoleContrastScaleOffset

r_consoleNoiseScaleOffset

r_lockView

r_singleWorldArea

r_singleLight

r_singleModel

r_singleSurface

r_singleGuiSurface

r_singleDimShadow

r_queryThreshold

r_queryLightThreshold

r_manifoldMaxDetailWidth

r_detailDistancePixelThreshold

r_envBlendShow

r_envBlendTime

r_envBlendAmbient

r_skipSlowLights

r_skipBlendLights

r_useLightScissors

r_useLightDepthBoundsTest

r_showLightScissors

r_showBlendedLights

r_useNewPrivateLighting

r_dimShadowResolution

r_dimShadowLixelScale

r_dimShadowDensity

r_dimShadowUseQuery

r_dimShadowForceHighQuality

r_showDimShadows

r_skipSelfShadows

r_selfShadowDensity

r_skipSelfShadowRangeCulling

r_selfShadowMaxVisibleRange

r_selfShadowFadeVisibilityRange

r_selfShadowImageDimension

r_selfShadowPolyOfsFactor

r_selfShadowPolyOfsUnits

r_dimShadowPolyOfsFactor

r_dimShadowPolyOfsUnits

r_dimShadowDepthBoundsTest

r_skipPost_idStudio

r_showGuiOverdraw

r_feedbackBGRA

r_extraClears

r_lanternOverrideR

r_lanternOverrideG

r_lanternOverrideB

r_lanternOverrideExp

r_lanternOverrideRadius

r_lanternSpotEnable

r_lanternSpotRadius

r_lanternSpotShadow

r_skipLanternShadow

r_lodEnable

r_lodMargin

r_lodDistance_0

r_lodDistance_1

r_lodDistance_2

r_lodLevelDown

r_lod_fovScale

r_testAlpha

r_testAnimationInterval

r_testUWrap

r_testVWrap

r_lodCancelDetail

r_showDetailMap

r_tngScrDistortion

r_tngScrDistScale

r_tngScrDistBPM

r_tngScrDistIndex

r_tngOldScrDistBlur

r_tngScrDistBlur

r_tngScrDistBlurRate

r_tngToneControl

r_camouflageUseCVar

r_camouflageDRate

r_camouflageNRate

r_camouflageUVScale

r_camouflageUVScale2

r_itemRimColorR

r_itemRimColorG

r_itemRimColorB

r_itemRimColorS

r_monoColorScale

r_vpointlightEnable

r_showVertexColor2

r_showTexturePageRuler

r_showTexturePageRulerZ

r_lpp_enabled

r_lpp_tileToHighlight

r_lpp_updateDebugFrustum

r_lpp_drawLightWireframeDebug

r_lpp_drawFrustumWireframeDebug

r_lpp_highlightOverload

r_lpp_shadowFadeHysteresis

r_lpp_shadowFade

r_lpp_shadowFadeSpeedOut

r_lpp_shadowFadeSpeedIn

r_sb_parallelShadows

r_sb_pointShadows

r_sb_unshadowedOptimization

r_lpp_packConstants

r_lpp_lightAnimation

r_lpp_tile

r_lpp_enableAllLightClasses

r_lpp_enableParallelLights

r_lpp_hiz

r_lpp_histencilPercentage

r_limit_viewlights

r_lpp_simpleshade

r_lpp_shrinkLight

r_lpp_ObjectBlur

r_lpp_CameraBlur

r_lpp_BlurRepeat

r_lpp_BlurMode

r_lpp_CMBMax0

r_lpp_CMBMax1

r_lpp_CMBMin0

r_lpp_CMBMin1

r_lpp_OMBMax

r_lpp_OMBMin

r_lpp_CheaperMotionBlur

r_lpp_dofDebug

r_lpp_ToneMap

r_lpp_ToneType

r_lpp_Glare2

r_tonemapHistogram

r_lpp_FXAA

r_lpp_MLAA

r_lpp_SMAA

r_lpp_SSAO

r_wsToneMapClampHackX

r_wsToneMapClampHackY

r_wsToneMapClampHackZ

r_wsToneMapClampHackW

r_wsHistogramDomainX

r_wsHistogramDomainY

r_wsHistogramDomainZ

r_wsHistogramDomainW

r_tngToneX

r_tngToneY

r_tngToneZ

r_tngToneW

r_tngToneCaptureX

r_tngToneCaptureY

r_tngToneCaptureZ

r_tngToneCaptureW

r_wsTngToneEnable

r_wsColorBalanceEnable

r_wsColorBalanceBindToWsTngTone

r_lpp_SSAO_HiRes

r_lpp_SSAO_Blur

r_lpp_debugSSAO

r_postProcessUseCS

r_lpp_VLS

r_lpp_debugVLS

r_lpp_VLS_HiRes

r_lpp_VLS_Blur

r_lpp_SSR

r_lpp_SNN

r_lpp_Laplacian

r_spuPostUseGlare2

r_spuPostUseTonemapping

r_debugShowCrossfade

r_skipCrossfade

r_lpp_Crossfade

r_lpp_CrossfadeOld

r_lpp_CrossfadeTime

r_lpp_CrossfadeTimer

r_debugSugiyama

r_lpp_hdr

r_lpp_fixScatterEdges

r_lpp_earlyLightStencil

r_skinScatter

r_enableShVolume

r_shVolumePower

r_skipFoliage

r_skipInstance

5000.0

r_FoliageRange

8000.0

r_Foliage2Range

r_brainSonicEnable

r_hqDofDisable

r_hqDofForceOn

r_hqDofShowProp

r_hqDofShowCoC

r_hqDofDryRun

r_conditionalRenderingOn

r_testFadeRate

r_testToneOverrideRate

r_volumetricSmokeCacheFrame

r_debugShowTessellation

r_allowTessellation

r_ssssSeparateSpecular

r_skipPostProcessNoise

r_radialBlurMode

r_radialBlurSlopeStart

r_radialBlurPowFactor

r_pointShadowBiasX

r_pointShadowBiasY

r_pointShadowBiasZ

r_pointShadowBiasW

r_parallelShadowBiasX

r_parallelShadowBiasY

r_parallelShadowBiasZ

r_parallelShadowBiasW

r_parallelShadowPaddingX

r_parallelShadowPaddingY

r_parallelShadowPaddingZ

r_parallelShadowPaddingW

r_parallelShadowDisplayCascadeAsColor

r_parallelLightPenumbraMult

r_waterEnv

r_waterSSR

r_waterRefraction

r_waterDepth

r_waterFoam

r_waterSpec

r_waterEdge

r_hemiAmbientEnable

r_skyColor

r_groundColor

r_skyColor2

r_groundColor2

r_hemiDir

r_lightProbeIntensity

r_toneGamma

r_toneBrightness

r_screenGrainAmount

r_overrideParallelLight

r_overrideParallelLightDirY

r_overrideParallelLightDirZ

r_overrideParallelLightColR

r_overrideParallelLightColG

r_overrideParallelLightColB

r_sb_pointLightSeparateDynamic

r_forcePointLightFalloff

r_forcePointLightBrightScale

r_volumeLightEnable

r_volumeLightDirY

r_volumeLightDirZ

r_forceNoSpecularLight

mt_setupDynamicEnvironment

mt_searchLightInSpecificCondisions

mt_renderShadowBuffer

mt_renderDepth

r_lensflare

g_wsEnableAmbientLight

g_wsEnableParallelLight

g_wsEnableSceneLights

g_wsEnableCharacterLight

g_wsEnableCharacterLightsAsRealLights

g_wsEnableDiffuse

g_wsEnableSpecular

g_wsEnableEnvMap

g_wsEnableTrans

g_wsEnableGlare

g_wsEnableDiffuseOnly

g_wsEnableSpecularOnly

g_wsEnableEnvMapOnly

g_wsEnableTransOnly

g_wsEnableDiffuseMapOnly

g_wsEnableSpecularMapOnly

g_wsDetectPixelNANS

r_sb_firstLight

r_sb_lastLight

changeWetness

r_fsDebug

r_enableOctree

r_enableEditorOctree

r_oct_orientedBounds

r_enableOctreePrefetch

r_debugContext

r_d3dDeviceDebuggable

r_multiSamples 注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)

r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)

r_displayRefresh 注

ptional display refresh rate option for vid mode

toggleMegaLayers 注:toggleMegaLayers <0/1>

toggleAllMegaLayers

listMegaLayers

r_showPortals

r_pvs_stepcount

r_pvs_debug

r_pvs_limitmaxareas

r_debugShadowAssign

r_skipLightCulling

r_tonemap2

r_showPVS

r_InternalDrawTextEnabled

r_showBufferLoupe

r_showBufferLoupeMode

r_showBufferLoupeSize

r_debugShowLppNormal

r_debugShowLppLight

r_debugShowLppDepth

r_debugShowLppAlbedo

r_debugShowPostBuffer

r_debugShowGlareBuffer

r_debugShowCameraBlurBuffer

r_debugShowObjectBlurBuffer

r_debugShowFXAABuffer

r_debugShowMLAABuffer

r_debugShowSMAABuffer

r_debugShowParticleEditorTexture

ClearDebugDrawing

r_allowSkipDynamicPass

r_dbglightColorEpsilon

r_renderLogMarkers

r_logLevel

r_enableForwardPointShadows

r_swapInterval

r_shadows

r_skipGlare

r_skipEmissiveGlare

r_testMegaTexture

r_testWorld

r_showTotalSurfaceArea

r_showNumActiveParticles

r_useDynamicEnvironment

r_useSMP

r_timingSmoothness

r_force_allLightsShadowed

r_usePBOTextureFeedback

r_singleTriangle

r_checkBounds

r_forceTwoSided

r_useStateCaching

r_znear

r_zfar

r_gamma

r_outputSRGB

r_brightness

r_jitter

r_skipCommits

r_postCommitDeferred

r_logFile

r_clear

r_testGamma

r_testGammaBias

r_calibrateGamma

r_calibrateGammaMode

r_calibrateGammaLum

r_skipVmtrs

r_forceVmtrReload

r_showVertexColor

r_showCommits

r_showDynamic

r_showTrace

r_showIntensity

r_showDestinationAlpha

r_showStats

r_showQueries

r_showLights

r_showLightsVFX

r_showLightShadowCasters

r_showLightDepthCulled

r_debugLitParticles

r_drawOnlyForwardLights

r_showModels

r_showEnvs

r_showSurfaceBounds

r_showModelBounds

r_showAmbientLighting

r_showDynamicLightingSingleModel

r_showOcclusionBaseModel

r_showManifolds

r_showTJunctions

r_showDuplicateTriangles

r_showSpecularTriangles

r_showWorldAreas

r_showLightCount

r_showTris

sz_bridgepiller

r_showTrisAssetName

1 1 1 0.4

r_showDrawColor

r_showLandscape

r_showTwoSided

r_showSurfaceInfo

r_dumpSurfaceInfo

r_showNoDrawSurfaceInfo

r_showTraceWorld

r_showNormals

r_showDepth

r_showCracks

r_showStencil

r_showPrimitives

r_showEdges

r_showNonTwoManifoldEdges

r_showTexelDensity

r_showTexturePolarity

r_showTangentSpace

r_showTextureSpace

r_showTextureDistortion

r_showTriangleInfo

r_showTransSortOverdraw

r_showBlendedSurfOverdraw

r_testVMTR

r_testVMTRLod

r_testAutosprites

r_debugLineDepthTest

r_debugPolyDepthTest

r_debugLineWidth

r_debugArrowStep

r_debugPolygonFilled

r_forceFullVirtualTextureLoad

r_skipAnalyze

r_skipUpdateInView

r_skipUiUpdateInView

r_waitForQuery

r_lazyBindPrograms

r_lazyBindParms

r_lazyBindTextures

r_stripFragmentBranches

r_skipDetailTris

r_finishEveryDraw

r_flatShadeOnMissingMegas

r_flatShadeOnMapLoad

r_showTessellationDisplacementMapDensity

r_defaultPolyOfsUnits

r_defaultPolyOfsFactor

r_currentMaterial

r_sleep

r_recordFlyThrough

r_numShadowMaps

mt_enableCommitRenderingData

mt_enablePostCommit

r_guiUseDisplayPlane

g_disableLightRotation

g_debugDisableEntityRotation

g_disableLightRotation

g_debugDisableEntityRotation

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