2014-10-17 09:41:58 k73游戏之家 作者:xiaoma3000
今天小编给玩家介绍的是恶灵附身控制台全作弊码,这些作弊码有什么用呢?可以解锁帧数等等,小编列出来后大家一起来看看吧!
R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)
God 上帝模式,在任何情况下不会死亡!
Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)
G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)
Toggledebugcamera 切换自由视角(更改为自由视角不受任何限制)
KillPlayer 杀死玩家(貌似被删除了)
Give (获得各种物品)
r_showParmBlock
r_scaleCopyIntensity
r_usefontCompress
r_forceReloadDecls
r_dispRenderTime
r_skipWorld
r_skipModels
r_skipStaticModels
r_skipLights
r_skipSuppress
r_skipFeedbackCapture
r_skipDynamic
r_skipAddAlways
r_skipAugment
r_skipAutosprites
r_skipOcclusionBaseModel
r_skipZCullReconstruct
r_skipDimShadows
r_skipBaseSurfaces
r_skipBlendedSurfaces
r_skipWaterPass
r_skipDistortionSurfaces
r_skipGuis
r_newSpotLights
r_shadows1
r_shadows2
ws_PostCommitMegaShadowsJobLevel
ws_light_profile
ws_tonemap_profile
ws_useToneTranslationTable
ws_debugTintLowResParticles
r_debugSingleLight
r_debugSingleLightName
r_skipSingleLight
r_debugSingleShadowCaster
r_debugSingleShadowCasterInc
r_debugSingleShadowCasterDec
r_debugSingleLightActual
r_debugSingleLightActualInc
r_debugSingleLightActualDec
r_warnLights
r_debugSingleLitParticle
r_debugSingleLitParticleActual
r_debugSingleLitParticleActualInc
r_debugSingleLitParticleActualDec
r_fog
r_skipAlbedo
r_enableDeepLogging
r_skipLightProbe
r_skipTranslucencyPass
r_skipSubSurfaceScattering
ws_bokehPrecomputeCoC
ws_bokehBlurCoC
ws_bokehBlurRadiusOverride
r_skipLensFlareSurfaces
r_skipNodeCPUCulling
r_skipNodeGPUCulling
r_skipAreaCPUCulling
r_skipAreaGPUCulling
r_skipModelCPUCulling
r_skipModelGPUCulling
r_skipLightCPUCulling
r_skipLightGPUCulling
r_skipSurfaceCPUCulling
r_skipModelRangeCulling
r_skipViewParms
r_showParms
r_generateMipMaps
r_consoleDofScale
r_consoleContrastCenterOffset
r_consoleContrastScaleOffset
r_consoleNoiseScaleOffset
r_lockView
r_singleWorldArea
r_singleLight
r_singleModel
r_singleSurface
r_singleGuiSurface
r_singleDimShadow
r_queryThreshold
r_queryLightThreshold
r_manifoldMaxDetailWidth
r_detailDistancePixelThreshold
r_envBlendShow
r_envBlendTime
r_envBlendAmbient
r_skipSlowLights
r_skipBlendLights
r_useLightScissors
r_useLightDepthBoundsTest
r_showLightScissors
r_showBlendedLights
r_useNewPrivateLighting
r_dimShadowResolution
r_dimShadowLixelScale
r_dimShadowDensity
r_dimShadowUseQuery
r_dimShadowForceHighQuality
r_showDimShadows
r_skipSelfShadows
r_selfShadowDensity
r_skipSelfShadowRangeCulling
r_selfShadowMaxVisibleRange
r_selfShadowFadeVisibilityRange
r_selfShadowImageDimension
r_selfShadowPolyOfsFactor
r_selfShadowPolyOfsUnits
r_dimShadowPolyOfsFactor
r_dimShadowPolyOfsUnits
r_dimShadowDepthBoundsTest
r_skipPost_idStudio
r_showGuiOverdraw
r_feedbackBGRA
r_extraClears
r_lanternOverrideR
r_lanternOverrideG
r_lanternOverrideB
r_lanternOverrideExp
r_lanternOverrideRadius
r_lanternSpotEnable
r_lanternSpotRadius
r_lanternSpotShadow
r_skipLanternShadow
r_lodEnable
r_lodMargin
r_lodDistance_0
r_lodDistance_1
r_lodDistance_2
r_lodLevelDown
r_lod_fovScale
r_testAlpha
r_testAnimationInterval
r_testUWrap
r_testVWrap
r_lodCancelDetail
r_showDetailMap
r_tngScrDistortion
r_tngScrDistScale
r_tngScrDistBPM
r_tngScrDistIndex
r_tngOldScrDistBlur
r_tngScrDistBlur
r_tngScrDistBlurRate
r_tngToneControl
r_camouflageUseCVar
r_camouflageDRate
r_camouflageNRate
r_camouflageUVScale
r_camouflageUVScale2
r_itemRimColorR
r_itemRimColorG
r_itemRimColorB
r_itemRimColorS
r_monoColorScale
r_vpointlightEnable
r_showVertexColor2
r_showTexturePageRuler
r_showTexturePageRulerZ
r_lpp_enabled
r_lpp_tileToHighlight
r_lpp_updateDebugFrustum
r_lpp_drawLightWireframeDebug
r_lpp_drawFrustumWireframeDebug
r_lpp_highlightOverload
r_lpp_shadowFadeHysteresis
r_lpp_shadowFade
r_lpp_shadowFadeSpeedOut
r_lpp_shadowFadeSpeedIn
r_sb_parallelShadows
r_sb_pointShadows
r_sb_unshadowedOptimization
r_lpp_packConstants
r_lpp_lightAnimation
r_lpp_tile
r_lpp_enableAllLightClasses
r_lpp_enableParallelLights
r_lpp_hiz
r_lpp_histencilPercentage
r_limit_viewlights
r_lpp_simpleshade
r_lpp_shrinkLight
r_lpp_ObjectBlur
r_lpp_CameraBlur
r_lpp_BlurRepeat
r_lpp_BlurMode
r_lpp_CMBMax0
r_lpp_CMBMax1
r_lpp_CMBMin0
r_lpp_CMBMin1
r_lpp_OMBMax
r_lpp_OMBMin
r_lpp_CheaperMotionBlur
r_lpp_dofDebug
r_lpp_ToneMap
r_lpp_ToneType
r_lpp_Glare2
r_tonemapHistogram
r_lpp_FXAA
r_lpp_MLAA
r_lpp_SMAA
r_lpp_SSAO
r_wsToneMapClampHackX
r_wsToneMapClampHackY
r_wsToneMapClampHackZ
r_wsToneMapClampHackW
r_wsHistogramDomainX
r_wsHistogramDomainY
r_wsHistogramDomainZ
r_wsHistogramDomainW
r_tngToneX
r_tngToneY
r_tngToneZ
r_tngToneW
r_tngToneCaptureX
r_tngToneCaptureY
r_tngToneCaptureZ
r_tngToneCaptureW
r_wsTngToneEnable
r_wsColorBalanceEnable
r_wsColorBalanceBindToWsTngTone
r_lpp_SSAO_HiRes
r_lpp_SSAO_Blur
r_lpp_debugSSAO
r_postProcessUseCS
r_lpp_VLS
r_lpp_debugVLS
r_lpp_VLS_HiRes
r_lpp_VLS_Blur
r_lpp_SSR
r_lpp_SNN
r_lpp_Laplacian
r_spuPostUseGlare2
r_spuPostUseTonemapping
r_debugShowCrossfade
r_skipCrossfade
r_lpp_Crossfade
r_lpp_CrossfadeOld
r_lpp_CrossfadeTime
r_lpp_CrossfadeTimer
r_debugSugiyama
r_lpp_hdr
r_lpp_fixScatterEdges
r_lpp_earlyLightStencil
r_skinScatter
r_enableShVolume
r_shVolumePower
r_skipFoliage
r_skipInstance
5000.0
r_FoliageRange
8000.0
r_Foliage2Range
r_brainSonicEnable
r_hqDofDisable
r_hqDofForceOn
r_hqDofShowProp
r_hqDofShowCoC
r_hqDofDryRun
r_conditionalRenderingOn
r_testFadeRate
r_testToneOverrideRate
r_volumetricSmokeCacheFrame
r_debugShowTessellation
r_allowTessellation
r_ssssSeparateSpecular
r_skipPostProcessNoise
r_radialBlurMode
r_radialBlurSlopeStart
r_radialBlurPowFactor
r_pointShadowBiasX
r_pointShadowBiasY
r_pointShadowBiasZ
r_pointShadowBiasW
r_parallelShadowBiasX
r_parallelShadowBiasY
r_parallelShadowBiasZ
r_parallelShadowBiasW
r_parallelShadowPaddingX
r_parallelShadowPaddingY
r_parallelShadowPaddingZ
r_parallelShadowPaddingW
r_parallelShadowDisplayCascadeAsColor
r_parallelLightPenumbraMult
r_waterEnv
r_waterSSR
r_waterRefraction
r_waterDepth
r_waterFoam
r_waterSpec
r_waterEdge
r_hemiAmbientEnable
r_skyColor
r_groundColor
r_skyColor2
r_groundColor2
r_hemiDir
r_lightProbeIntensity
r_toneGamma
r_toneBrightness
r_screenGrainAmount
r_overrideParallelLight
r_overrideParallelLightDirY
r_overrideParallelLightDirZ
r_overrideParallelLightColR
r_overrideParallelLightColG
r_overrideParallelLightColB
r_sb_pointLightSeparateDynamic
r_forcePointLightFalloff
r_forcePointLightBrightScale
r_volumeLightEnable
r_volumeLightDirY
r_volumeLightDirZ
r_forceNoSpecularLight
mt_setupDynamicEnvironment
mt_searchLightInSpecificCondisions
mt_renderShadowBuffer
mt_renderDepth
r_lensflare
g_wsEnableAmbientLight
g_wsEnableParallelLight
g_wsEnableSceneLights
g_wsEnableCharacterLight
g_wsEnableCharacterLightsAsRealLights
g_wsEnableDiffuse
g_wsEnableSpecular
g_wsEnableEnvMap
g_wsEnableTrans
g_wsEnableGlare
g_wsEnableDiffuseOnly
g_wsEnableSpecularOnly
g_wsEnableEnvMapOnly
g_wsEnableTransOnly
g_wsEnableDiffuseMapOnly
g_wsEnableSpecularMapOnly
g_wsDetectPixelNANS
r_sb_firstLight
r_sb_lastLight
changeWetness
r_fsDebug
r_enableOctree
r_enableEditorOctree
r_oct_orientedBounds
r_enableOctreePrefetch
r_debugContext
r_d3dDeviceDebuggable
r_multiSamples 注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)
r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)
r_displayRefresh 注
ptional display refresh rate option for vid mode
toggleMegaLayers 注:toggleMegaLayers <0/1>
toggleAllMegaLayers
listMegaLayers
r_showPortals
r_pvs_stepcount
r_pvs_debug
r_pvs_limitmaxareas
r_debugShadowAssign
r_skipLightCulling
r_tonemap2
r_showPVS
r_InternalDrawTextEnabled
r_showBufferLoupe
r_showBufferLoupeMode
r_showBufferLoupeSize
r_debugShowLppNormal
r_debugShowLppLight
r_debugShowLppDepth
r_debugShowLppAlbedo
r_debugShowPostBuffer
r_debugShowGlareBuffer
r_debugShowCameraBlurBuffer
r_debugShowObjectBlurBuffer
r_debugShowFXAABuffer
r_debugShowMLAABuffer
r_debugShowSMAABuffer
r_debugShowParticleEditorTexture
ClearDebugDrawing
r_allowSkipDynamicPass
r_dbglightColorEpsilon
r_renderLogMarkers
r_logLevel
r_enableForwardPointShadows
r_swapInterval
r_shadows
r_skipGlare
r_skipEmissiveGlare
r_testMegaTexture
r_testWorld
r_showTotalSurfaceArea
r_showNumActiveParticles
r_useDynamicEnvironment
r_useSMP
r_timingSmoothness
r_force_allLightsShadowed
r_usePBOTextureFeedback
r_singleTriangle
r_checkBounds
r_forceTwoSided
r_useStateCaching
r_znear
r_zfar
r_gamma
r_outputSRGB
r_brightness
r_jitter
r_skipCommits
r_postCommitDeferred
r_logFile
r_clear
r_testGamma
r_testGammaBias
r_calibrateGamma
r_calibrateGammaMode
r_calibrateGammaLum
r_skipVmtrs
r_forceVmtrReload
r_showVertexColor
r_showCommits
r_showDynamic
r_showTrace
r_showIntensity
r_showDestinationAlpha
r_showStats
r_showQueries
r_showLights
r_showLightsVFX
r_showLightShadowCasters
r_showLightDepthCulled
r_debugLitParticles
r_drawOnlyForwardLights
r_showModels
r_showEnvs
r_showSurfaceBounds
r_showModelBounds
r_showAmbientLighting
r_showDynamicLightingSingleModel
r_showOcclusionBaseModel
r_showManifolds
r_showTJunctions
r_showDuplicateTriangles
r_showSpecularTriangles
r_showWorldAreas
r_showLightCount
r_showTris
sz_bridgepiller
r_showTrisAssetName
1 1 1 0.4
r_showDrawColor
r_showLandscape
r_showTwoSided
r_showSurfaceInfo
r_dumpSurfaceInfo
r_showNoDrawSurfaceInfo
r_showTraceWorld
r_showNormals
r_showDepth
r_showCracks
r_showStencil
r_showPrimitives
r_showEdges
r_showNonTwoManifoldEdges
r_showTexelDensity
r_showTexturePolarity
r_showTangentSpace
r_showTextureSpace
r_showTextureDistortion
r_showTriangleInfo
r_showTransSortOverdraw
r_showBlendedSurfOverdraw
r_testVMTR
r_testVMTRLod
r_testAutosprites
r_debugLineDepthTest
r_debugPolyDepthTest
r_debugLineWidth
r_debugArrowStep
r_debugPolygonFilled
r_forceFullVirtualTextureLoad
r_skipAnalyze
r_skipUpdateInView
r_skipUiUpdateInView
r_waitForQuery
r_lazyBindPrograms
r_lazyBindParms
r_lazyBindTextures
r_stripFragmentBranches
r_skipDetailTris
r_finishEveryDraw
r_flatShadeOnMissingMegas
r_flatShadeOnMapLoad
r_showTessellationDisplacementMapDensity
r_defaultPolyOfsUnits
r_defaultPolyOfsFactor
r_currentMaterial
r_sleep
r_recordFlyThrough
r_numShadowMaps
mt_enableCommitRenderingData
mt_enablePostCommit
r_guiUseDisplayPlane
g_disableLightRotation
g_debugDisableEntityRotation
g_disableLightRotation
g_debugDisableEntityRotation